It’s usually only available through spells or specific enemies… And even then, not in high quantities. You gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.Ĭool! Psychic damage is admittedly not too common. Psychic DefensesĪlso at level 6, you get some damage reduction. This ability will really make them more useful, since your sorcery points are more common than your spell slots.
#SOULKNIFE HANDBOOK D&D FULL#
Try to make sure your Psionic Spells list is full of spells you like to spam.
#SOULKNIFE HANDBOOK D&D FREE#
But, you also get free summon spells, or get to use a 5th level spell much more often than you’re normally allowed! Sure, you won’t be able to use Metamagic if you spam this ability. That’s pretty stellar! You can spend sorcery points instead of spell slots, and at a premium! Normally, spell slots cost a lot more in sorcery points. If you cast the spell using sorcery points, it requires no verbal or somatic components, and it requires no material components, unless they are consumed by the spell. When you cast any spell of 1st level or higher from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell’s level. It says nothing about the creature being willing! Psionic SorceryĪt level 6, you gain some interesting spell savings. Just keep telepathically talking to your friends… and maybe even your enemies. There is no limit to the number of times per day you can do this, either. The mile range is kinda unnecessary, but does allow you to do random teleports and eventually find each other again. You can also hold hidden conversations with others without alerting anyone else. This allows you to make on-the-fly plays without needing to alert your enemies. Otherwise, this is about as good as any other telepathy in the game… And you get it at level one… As a bonus action. This telepathy has one major disadvantage you can’t automatically understand your conversation partner. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature. The telepathic connection lasts for a number of minutes equal to your sorcerer level. To understand each other, you each must speak mentally in a language the other knows. You and the chosen creature can speak telepathically with each other while the two of you are within a number of miles of each other equal to your Charisma modifier (minimum of 1 mile). Telepathic SpeechĪlso at level one, you gain the ability to telepathically link with your fellow party members… Or anyone else!Īs a bonus action, choose one creature you can see within 30 feet of you. Choose the spells that help you the most. Not only is that useful, it’s the best spell list in the game! You can mix and match as much as you like… Well, given you have some levels. That’s really good!Īnd if you don’t like any of them, you can replace them with spells. It’s fun, can do a ton, and is useful on non-intelligent enemies.
Telekinesis has a ton of different options attached to it, and thus you can mess with the battlefield in a ton of different ways. It’s a bit too situational just because of your class abilities. Rary’s Telepathic Bond is a really high level source of messaging… but you get an ability that essentially does the same thing. This is a really useful fireball replacement! Summon Aberration is a fine summoning spell with a tanky creature, though spending 400 gold on it might not be too good for your wallet. Sending just delivers a message, which is nice to have, but probably better on a Cleric or Wizard that doesn’t have a limit to spells known.Įvard’s Black Tentacles is fantastic combat control that can lock down a huge swath of enemies for you. It’s good battlefield control and is actually a darkness spell that really does something. Hunger of Hadar is an intense darkness spell that also does additional damage. Detect Thoughts is a great tool to fight invisibility, and figure out information at the same time. However, it’s far from the most commonly effective spell, so you’ll probably want to swap this out. At least, against thinking creatures.Ĭalm Emotions can deflate really tense social situations, and can counter Barbarians quite easily. Mind Sliver is a cool cantrip that lets you set up for a strong spell coming up… and is honestly one of the best cantrips in the game. You’re relying a lot on that, but it burns the reaction which is always nice. Dissonant Whispers is great combat control, but only makes them move away on a failed save. Realistically not too useful sorcerers shouldn’t be surrounded by enemies in the first place. Wow, this is a really intense class feature! Let’s go over your spells quickly.Īrms of Hadar is a fine area of effect spell that lets you escape attacks of opportunity. Arms of Hadar, Dissonant Whispers, Mind Sliver (Cantrip)Įvard’s Black Tentacles, Summon Aberration